Vector Caledon


The myriad uses and purposes for virtual worlds are slowly dawning on the rube world, as indicated by a story I stumbled across on Sky News last night.

It seems that a year or so ago, a plague called Corrupted Blood was introduced into World of Warcraft. However, this “illness” which infected player’s avatars was not introduced by some griefer or malicious script-kiddie, but by the game developers at Blizzard.

The plague was introduced as a way to “debuff” or handicap high level players so as to correct a balance problem in the game, and it was intended to effect only one area and one storyline in the game.

That is apparently when things became interesting.

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